AN INTERACTIVE COLLECTION · VOL. 01
Pick up a game.
Take it apart.
Playable experiments about the systems hiding behind the screen—from ghost brains to 3D cameras.
CONTROLLER SIGNALS
Parallel pins, serial bits, ADC codes & HID reports
OPEN LAB↗WII REMOTE IR
IR imaging, blob geometry & pointing reconstruction
OPEN LAB↗PADDLE RC TIMER
RC charge curves, comparator thresholds & timer quantization
OPEN LAB↗CRT OPTICAL INPUT
Light pens, flash detection, raster sync & display latency
OPEN LAB↗MOTION SENSOR FUSION
Accelerometers, gyroscopes, drift & complementary filters
OPEN LAB↗VECTOR DISPLAY
X/Y DAC deflection, beam blanking & phosphor persistence
OPEN LAB↗PCM + AUDIO DMA
Quantization, aliasing, DAC steps, DMA refills & underruns
OPEN LAB↗CARTRIDGE BUS
Address lines, chip selects, mapper registers & ROM banks
OPEN LAB↗HOW GAMES FIT + LOAD
Capacity, access time, installation & player-visible loading
OPEN LAB↗SPACE INVADERS
Formation movement & pacing
OPEN LAB↗TETRIS
Randomizers & scoring systems
OPEN LAB↗SUPER MARIO 64
3D cameras & movement physics
OPEN LAB↗KATAMARI
Scale, collision & joyful systems
OPEN LAB↗PORTAL
Spatial reasoning & puzzle design
OPEN LAB↗